Hi Everyone,

I'm looking to make a fun project for my kids and was wondering if this camera can track an object in 3d space up to a max of 110 feet per second.

My kids will be throwing a baseball and trying to hit a square target from about 30ft away. The environment could be controlled by putting up tarps to block out the background, colored hit box, and install lighting to ensure its well lit.

I would like to know the speed, accuracy, and trajectory of the ball.

Would the baseball be too small or move too fast? It seems like the cameras that detect depth are 120FPS and the main camera 60FPS. The entire throw should be 0.25 seconds which should give us plenty of frames both at 60 or 120FPS.

What software would be the best to do this in? If it works well, I have a few friends who would want to set it up for their kids too!

Thoughts?

  • erik replied to this.

    Hello thedead ,
    Sorry for the delay. We have just been talking about this with the team and figured out we should add simple CV nodes to the device which would allow such application. As mentioned in the link, obj detectors are limited to about 30/35FPS, while cameras can produce up to 120FPS. Thoughts?
    Thanks, Erik

      erik

      Thanks, I assume we can pull the raw 120fps of stereo cameras and process locally?

      Is the enhancement something that is approx. weeks, months, quarter, quarters away ?

      • erik replied to this.

        Hello thedead ,
        Yes, that would be possible - 120FPS is max for 400P/480P frames, and for 800P stereo frames 60FPS is max. About the feature - it really depends on the interest. I assume this shouldn't take more than a week or 2 of actual development, but if there isn't enough interest we might never add this feature - as it will be available by default on KeemBay, as it will have quadcore ARM integrated.
        Thanks, Erik