I use the camRgb.setMeshSource(dai.CameraProperties.WarpMeshSource.CALIBRATION) method in the Colour Camera Aberration Correction demo to do the aberration correction, but I find that the aberration correction I get this way isn't very good, and that there's still aberration correction There is still the problem of over-correction and under-correction, how should I adjust it, and can the code be modified?
