Thx @erik !
I know about the manip node and mesh, but the issue with equirectangular is that we need to map one side to a single point and the other to the outer "rim". We'd need infintely many points on the edge to do that. We can approximate it, but I worry a bit that it affects performance. Does the runtime scale with the number of points?
Here's a quick and dirty spidernet:
![](https://discuss.luxonis.com/assets/files/2024-07-26/1722026201-734566-screenshot-from-2024-07-26-09-54-06.jpg)
![](https://discuss.luxonis.com/assets/files/2024-07-26/1722026216-260187-screenshot-from-2024-07-26-09-54-20.jpg)