I'm trying to build an amateur video broadcasting solution for kid sport games. This is more or less the idea:
I want to have at least 2 independent cameras, each pointing to a different angle of the field. The cameras need to be good quality, maybe not 4K, but for sure desirable and at least Full HD at 30fps
As an "autonomous" producer, I want to use DL to detect the camera that is seeing the ball, and broadcast that specific signal (to Facebook live for example), discarding the other.
Of course, it would be ideal to do this using the cheapest hardware, and also low power / reliable one.
Now, to make things a bit more complicated, the is a desirable improvement on top of this. I would like to overlay the score of the game on top of the final video. To do so, I pull the score from either the field scoreboard or from a remote API. This result could be "plugged" either at the camera level, in such a way that the camera produces the final frame with the scoreboard already present (thus both cameras will do the same) or at the host level in case this is not possible, which would mean encoding the video at the host level, which is not desirable.
What combination of hardware do you suggest?