I finally just re-read the Kickstarter. That was a well written, false advertising that I have ever seen,
More capable than Amazon's million-dollar warehouse robots.
RAE is ready to go
a. rae is ready to go right away. Just charge it up, download and pair with app, and start exploring everything it can do,
ready to PLAY
a. rae comes standard with a full suite of softwre so you an experience its capabilities right away.
This looks like you are providing some sort of mobile responsive app that has features in it.
Someone can correct me wrong but as of today, Luxonis has put out a follow me web app and a simple remote-control web app together. We have a python SDK that has little documentation and even less functionality.
Where is our promised mapping and SLAM? I feel luxonis owes this community much better.
Here was the
Risks Statement on Kickstarter:
Risks and challenges
We are supremely confident in our ability to deliver on rae as communicated. We've successfully delivered on multiple crowdfunding campaigns in the past, and while we know there are always challenges, we also know we're up to the task.
We have an operational prototype already in hand, and will be working over the next six months to enhance functionality and performance. This may include, but is not limited to, lengthening battery life, increasing speed and mobility, and swapping in more efficient components.
Application and software development is also ongoing, and currently presents the most work that's still left to be done. Luckily, we have all the people we need to achieve this already in house, and couldn't be happier with our team of experts in the spaces of AI, ML, CV, and programming. Budget, sourcing, and timelines are already in place, and currently present no concerns for us.
We hope you're as excited as we are about the future for rae!
So I guess, I will ask this in a nice fashion. What is Luxonis/OpenCV doing to deliver on the promised that were made in the Kickstarter campaign?
I will leave with the Kickstarter Terms of Service excerpt:
- During a campaign, and especially when a project is successfully funded, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers agree and acknowledge they’re not buying something when they back a project—they’re helping to create something new, not ordering something that already exists. Every project is different. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project, which is not guaranteed.
2. If a creator is unable to complete their project and fulfill rewards, they must make a reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has remedied the situation and met their obligations to backers if:
they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
they work diligently and in good faith to bring the project to the best possible conclusion under the circumstances, in a timeframe that’s communicated to backers;
they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
they’ve been honest, and have made no material misrepresentations in their communication to backers; and
they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.
3. The creator is solely responsible for fulfilling their project. If they’re unable to satisfy these terms, they may be subject to legal action by backers. Kickstarter reserves the right to take any action it deems appropriate with respect to campaign funds while a dispute is pending.