Using the SpatialLocationCalculator node I appear to get ok z values, but x & y are larger than expected.
I have the rgb camera set to video size 1024*1024 and resolution 1080_P and the stereo-depth is depth aligned with the rgb cam and the left/right resolution is 400_P. The stereo output size is set to the rgb size (1024x1024).
Comparing the rgb and the depth frame they are showing the same area.
Do I need to somehow configure more of this into the SpatialLocationCalculator or some of it needs to be post processed on the result?
I'm also about to start using chessboard calibration (got it working in C++). I'm assuming that the calibration is independent of camera settings (between calibration and usage of it) because it's just translation and rotation. Or did I miss something?